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mirror of https://github.com/KubaPro010/fm-dx-webserver.git synced 2026-02-26 14:11:59 +01:00

Added reconnect logic for FFmpeg on Windows

This commit is contained in:
Amateur Audio Dude
2025-07-08 16:58:56 +10:00
committed by GitHub
parent 2ade42d1fb
commit c3e18de6e4

View File

@@ -141,39 +141,93 @@ checkFFmpeg().then((ffmpegPath) => {
if (process.platform === 'win32') {
// Windows (FFmpeg DirectShow Capture)
const commandDef = buildCommand(ffmpegPath);
let ffmpeg;
let restartTimer = null;
let lastTimestamp = null;
let lastCheckTime = Date.now();
let audioErrorLogged = false;
let staleCount = 0;
let ffmpegArgs = commandDef.args;
function launchFFmpeg() {
const commandDef = buildCommand(ffmpegPath);
let ffmpegArgs = commandDef.args;
// Apply audio boost if enabled
if (serverConfig.audio.audioBoost) {
ffmpegArgs.splice(ffmpegArgs.indexOf('pipe:1'), 0, '-af', 'volume=3.5');
// Apply audio boost if enabled
if (serverConfig.audio.audioBoost) {
ffmpegArgs.splice(ffmpegArgs.indexOf('pipe:1'), 0, '-af', 'volume=3.5');
}
logDebug(`${consoleLogTitle} Launching FFmpeg with args: ${ffmpegArgs.join(' ')}`);
ffmpeg = spawn(ffmpegPath, ffmpegArgs, { stdio: ['ignore', 'pipe', 'pipe'] });
audioServer.waitUntilReady.then(() => {
audioServer.Server.StdIn = ffmpeg.stdout;
audioServer.Server.Run();
connectMessage(`${consoleLogTitle} Connected FFmpeg (capture) → FFmpeg (process) → Server.StdIn${serverConfig.audio.audioBoost ? ' (audio boost)' : ''}`);
});
ffmpeg.stderr.on('data', (data) => {
const msg = data.toString();
logFfmpeg(`[FFmpeg stderr]: ${msg}`);
if (msg.includes('I/O error') && !audioErrorLogged) {
audioErrorLogged = true;
logError(`${consoleLogTitle} Audio device "${serverConfig.audio.audioDevice}" failed to start.`);
logError('Please start the server with: node . --ffmpegdebug for more info.');
}
// Detect frozen timestamp
const match = msg.match(/time=(\d\d):(\d\d):(\d\d\.\d+)/);
if (match) {
const [_, hh, mm, ss] = match;
const totalSec = parseInt(hh) * 3600 + parseInt(mm) * 60 + parseFloat(ss);
if (lastTimestamp !== null && totalSec === lastTimestamp) {
const now = Date.now();
staleCount++;
if (staleCount >= 10 && now - lastCheckTime > 10000 && !restartTimer) {
restartTimer = setTimeout(() => {
restartTimer = null;
staleCount = 0;
try {
ffmpeg.kill('SIGKILL');
} catch (e) {
logWarn(`${consoleLogTitle} Failed to kill FFmpeg process: ${e.message}`);
}
launchFFmpeg(); // Restart FFmpeg
}, 0);
setTimeout(() => logWarn(`${consoleLogTitle} FFmpeg appears frozen. Restarting...`), 100);
}
} else {
lastTimestamp = totalSec;
lastCheckTime = Date.now();
staleCount = 0;
}
}
});
ffmpeg.on('exit', (code, signal) => {
if (signal) {
logFfmpeg(`[FFmpeg exited] with signal ${signal}`);
logWarn(`${consoleLogTitle} FFmpeg was killed with signal ${signal}`);
} else {
logFfmpeg(`[FFmpeg exited] with code ${code}`);
if (code !== 0) {
logWarn(`${consoleLogTitle} FFmpeg exited unexpectedly with code ${code}`);
}
}
// Retry on device fail
if (audioErrorLogged) {
logWarn(`${consoleLogTitle} Retrying in 10 seconds...`);
setTimeout(() => {
audioErrorLogged = false;
launchFFmpeg();
}, 10000);
}
});
}
logDebug(`${consoleLogTitle} Launching FFmpeg with args: ${ffmpegArgs.join(' ')}`);
const ffmpeg = spawn(ffmpegPath, ffmpegArgs, { stdio: ['ignore', 'pipe', 'pipe'] });
audioServer.waitUntilReady.then(() => {
audioServer.Server.StdIn = ffmpeg.stdout;
audioServer.Server.Run();
connectMessage(`${consoleLogTitle} Connected FFmpeg (capture) → FFmpeg (process) → Server.StdIn${serverConfig.audio.audioBoost ? ' (audio boost)' : ''}`);
});
ffmpeg.stderr.on('data', (data) => {
logFfmpeg(`[FFmpeg stderr]: ${data}`);
if (data.includes('I/O error') && !audioErrorLogged) {
audioErrorLogged = true;
logError(`${consoleLogTitle} Audio device "${serverConfig.audio.audioDevice}" failed to start.`);
}
});
ffmpeg.on('exit', (code) => {
logFfmpeg(`[FFmpeg exited] with code ${code}`);
if (code !== 0) {
logWarn(`${consoleLogTitle} FFmpeg exited unexpectedly with code ${code}`);
}
});
launchFFmpeg(); // Initial launch
} else if (process.platform === 'darwin') {
// macOS (rec --> 3las.server.js --> FFmpeg)
const commandDef = buildCommand(ffmpegPath);