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mirror of https://github.com/KubaPro010/fm-dx-webserver.git synced 2026-02-26 14:11:59 +01:00

potential fix for rare incorrect port reconnect

This commit is contained in:
Amateur Audio Dude
2025-04-20 17:21:14 +10:00
committed by GitHub
parent ea3b0d8ced
commit 1fc1ef614a

View File

@@ -2,7 +2,8 @@ var audioStreamRestartInterval;
var elapsedTimeConnectionWatchdog;
var _3LAS_Settings = /** @class */ (function () {
function _3LAS_Settings() {
this.SocketHost = document.location.hostname ? document.location.hostname : "127.0.0.1";
this.SocketHost = location.hostname ? location.hostname : "127.0.0.1";
this.SocketPort = location.port;
this.SocketPath = "/";
this.Fallback = new Fallback_Settings();
}
@@ -69,14 +70,14 @@ var _3LAS = /** @class */ (function () {
console.log("Stream connection watchdog active.");
let intervalReconnectWatchdog = setInterval(() => {
if (Stream) {
var endTimeConnectionWatchdog = performance.now();
let endTimeConnectionWatchdog = performance.now();
elapsedTimeConnectionWatchdog = endTimeConnectionWatchdog - window.startTimeConnectionWatchdog;
//console.log(`Stream frame elapsed time: ${elapsedTimeConnectionWatchdog} ms`);
//console.log(`Stream frame elapsed time: ${parseInt(elapsedTimeConnectionWatchdog)} ms`);
if (elapsedTimeConnectionWatchdog > 2000 && shouldReconnect) {
clearInterval(intervalReconnectWatchdog);
setTimeout(() => {
clearInterval(intervalReconnectWatchdog);
console.log("Unstable internet connection detected, reconnecting (" + elapsedTimeConnectionWatchdog + " ms)...");
console.log("Unstable internet connection detected, reconnecting... (" + parseInt(elapsedTimeConnectionWatchdog) + " ms)");
this.Stop();
this.Start();
}, 2000);
@@ -93,10 +94,10 @@ var _3LAS = /** @class */ (function () {
this.WakeLock.Begin();
try {
if (window.location.protocol === 'https:') {
this.WebSocket = new WebSocketClient(this.Logger, 'wss://' + this.Settings.SocketHost + ':' + location.port.toString() + window.location.pathname + 'audio' , this.OnSocketError.bind(this), this.OnSocketConnect.bind(this), this.OnSocketDataReady.bind(this), this.OnSocketDisconnect.bind(this));
this.WebSocket = new WebSocketClient(this.Logger, 'wss://' + this.Settings.SocketHost + ':' + this.Settings.SocketPort.toString() + window.location.pathname + 'audio' , this.OnSocketError.bind(this), this.OnSocketConnect.bind(this), this.OnSocketDataReady.bind(this), this.OnSocketDisconnect.bind(this));
}
else {
this.WebSocket = new WebSocketClient(this.Logger, 'ws://' + this.Settings.SocketHost + ':' + location.port.toString() + window.location.pathname + 'audio' , this.OnSocketError.bind(this), this.OnSocketConnect.bind(this), this.OnSocketDataReady.bind(this), this.OnSocketDisconnect.bind(this));
this.WebSocket = new WebSocketClient(this.Logger, 'ws://' + this.Settings.SocketHost + ':' + this.Settings.SocketPort.toString() + window.location.pathname + 'audio' , this.OnSocketError.bind(this), this.OnSocketConnect.bind(this), this.OnSocketDataReady.bind(this), this.OnSocketDisconnect.bind(this));
}
this.Logger.Log("Init of WebSocketClient succeeded");
this.Logger.Log("Trying to connect to server.");