Files
TEF6686_ESP32/include/scrolling_text.h

86 lines
2.5 KiB
C++

#pragma once
#include <Arduino.h>
#include <TFT_eSPI.h>
class ScrollingTextDisplay {
private:
TFT_eSprite* sprite;
int yPos;
int maxWidth;
uint16_t backgroundColor;
int xPos;
int textWidth;
unsigned long lastTick;
unsigned long holdTick;
bool isScrolling;
static const unsigned long SCROLL_INTERVAL = 5;
static const unsigned long HOLD_DURATION = 2000;
public:
ScrollingTextDisplay(TFT_eSprite* spr, int y, int maxW, uint16_t bgColor)
: sprite(spr), yPos(y), maxWidth(maxW), backgroundColor(bgColor),
xPos(0), textWidth(0), lastTick(0), holdTick(0), isScrolling(false) {}
// Update the display with new text
void update(const String& text, int width, bool status, uint16_t activeColor, uint16_t activeSmooth, uint16_t dropoutColor, uint16_t dropoutSmooth) {
textWidth = width;
if (textWidth < maxWidth) {
xPos = 0;
isScrolling = false;
drawText(text, status, activeColor, activeSmooth, dropoutColor, dropoutSmooth);
} else {
isScrolling = true;
if (millis() - lastTick >= SCROLL_INTERVAL) {
if (xPos < -textWidth) xPos = 0;
if (xPos == 0) {
if (millis() - holdTick >= HOLD_DURATION) {
xPos--;
holdTick = millis();
}
} else {
xPos--;
holdTick = millis();
}
drawScrollingText(text, status, activeColor, activeSmooth, dropoutColor, dropoutSmooth);
lastTick = millis();
}
}
}
void reset() {
xPos = 0;
holdTick = millis();
lastTick = millis();
}
void setYPosition(int y) {
yPos = y;
}
bool getIsScrolling() const {
return isScrolling;
}
private:
void drawText(const String& text, bool status, uint16_t activeColor, uint16_t activeSmooth, uint16_t dropoutColor, uint16_t dropoutSmooth) {
sprite->fillSprite(backgroundColor);
if (status) sprite->setTextColor(activeColor, activeSmooth, false);
else sprite->setTextColor(dropoutColor, dropoutSmooth, false);
sprite->drawString(text, xPos, 2);
sprite->pushSprite(35, yPos);
}
void drawScrollingText(const String& text, bool status, uint16_t activeColor, uint16_t activeSmooth, uint16_t dropoutColor, uint16_t dropoutSmooth) {
sprite->fillSprite(backgroundColor);
if (status) sprite->setTextColor(activeColor, activeSmooth, false);
else sprite->setTextColor(dropoutColor, dropoutSmooth, false);
sprite->drawString(text, xPos, 2);
sprite->drawString(text, xPos + textWidth, 2);
sprite->pushSprite(35, yPos);
}
};