Files
TEF6686_ESP32/lib/TFT_eSPI/TFT_eSPI.h
2026-01-10 17:13:26 +01:00

1338 lines
60 KiB
C++

#pragma once
#define TFT_ESPI_VERSION "2.5.43"
#include <Arduino.h>
#include <Print.h>
#include <SPI.h>
#include <User_Setup_Select.h>
#include <pgmspace.h>
// Processor ID reported by getSetup()
#define PROCESSOR_ID 0x32
#ifdef USE_HSPI_PORT
#ifdef CONFIG_IDF_TARGET_ESP32
#define SPI_PORT HSPI //HSPI is port 2 on ESP32
#else
#define SPI_PORT 3 //HSPI is port 3 on ESP32 S2
#endif
#elif defined(USE_FSPI_PORT)
#define SPI_PORT 2 //FSPI(ESP32 S2)
#else
#ifdef CONFIG_IDF_TARGET_ESP32
#define SPI_PORT VSPI
#else
#define SPI_PORT 2 //FSPI(ESP32 S2)
#endif
#endif
// Include processor specific header
#include "soc/spi_reg.h"
#include "driver/spi_master.h"
#include "hal/gpio_ll.h"
#if !defined(CONFIG_IDF_TARGET_ESP32S2) && !defined(CONFIG_IDF_TARGET_ESP32)
#define CONFIG_IDF_TARGET_ESP32
#endif
#if (TFT_SPI_MODE == SPI_MODE1) || (TFT_SPI_MODE == SPI_MODE2)
#define SET_BUS_WRITE_MODE *_spi_user = SPI_USR_MOSI | SPI_CK_OUT_EDGE
#define SET_BUS_READ_MODE *_spi_user = SPI_USR_MOSI | SPI_USR_MISO | SPI_DOUTDIN | SPI_CK_OUT_EDGE
#else
#define SET_BUS_WRITE_MODE *_spi_user = SPI_USR_MOSI
#define SET_BUS_READ_MODE *_spi_user = SPI_USR_MOSI | SPI_USR_MISO | SPI_DOUTDIN
#endif
#define ESP32_DMA
#define SPI_BUSY_CHECK while (*_spi_cmd&SPI_USR)
// If smooth font is used then it is likely SPIFFS will be needed
// Call up the SPIFFS (SPI FLASH Filing System) for the anti-aliased fonts
#define FS_NO_GLOBALS
#include <FS.h>
#include "SPIFFS.h" // ESP32 only
#ifndef TFT_DC
#define DC_C // No macro allocated so it generates no code
#define DC_D // No macro allocated so it generates no code
#else
#if (TFT_DC >= 32)
#ifdef RPI_DISPLAY_TYPE // RPi displays need a slower DC change
#define DC_C GPIO.out1_w1ts.val = (1 << (TFT_DC - 32)); \
GPIO.out1_w1tc.val = (1 << (TFT_DC - 32))
#define DC_D GPIO.out1_w1tc.val = (1 << (TFT_DC - 32)); \
GPIO.out1_w1ts.val = (1 << (TFT_DC - 32))
#else
#define DC_C GPIO.out1_w1tc.val = (1 << (TFT_DC - 32))//;GPIO.out1_w1tc.val = (1 << (TFT_DC - 32))
#define DC_D GPIO.out1_w1ts.val = (1 << (TFT_DC - 32))//;GPIO.out1_w1ts.val = (1 << (TFT_DC - 32))
#endif
#elif (TFT_DC >= 0)
#if defined (RPI_DISPLAY_TYPE)
#if defined (ILI9486_DRIVER)
// RPi ILI9486 display needs a slower DC change
#define DC_C GPIO.out_w1tc = (1 << TFT_DC); \
GPIO.out_w1tc = (1 << TFT_DC)
#define DC_D GPIO.out_w1tc = (1 << TFT_DC); \
GPIO.out_w1ts = (1 << TFT_DC)
#else
// Other RPi displays need a slower C->D change
#define DC_C GPIO.out_w1tc = (1 << TFT_DC)
#define DC_D GPIO.out_w1tc = (1 << TFT_DC); \
GPIO.out_w1ts = (1 << TFT_DC)
#endif
#else
#define DC_C GPIO.out_w1tc = (1 << TFT_DC)//;GPIO.out_w1tc = (1 << TFT_DC)
#define DC_D GPIO.out_w1ts = (1 << TFT_DC)//;GPIO.out_w1ts = (1 << TFT_DC)
#endif
#else
#define DC_C
#define DC_D
#endif
#endif
////////////////////////////////////////////////////////////////////////////////////////
// Define the CS (TFT chip select) pin drive code
////////////////////////////////////////////////////////////////////////////////////////
#ifndef TFT_CS
#define TFT_CS -1 // Keep DMA code happy
#define CS_L // No macro allocated so it generates no code
#define CS_H // No macro allocated so it generates no code
#else
#if (TFT_CS >= 32)
#define CS_L GPIO.out1_w1tc.val = (1 << (TFT_CS - 32)); GPIO.out1_w1tc.val = (1 << (TFT_CS - 32))
#define CS_H GPIO.out1_w1ts.val = (1 << (TFT_CS - 32))//;GPIO.out1_w1ts.val = (1 << (TFT_CS - 32))
#elif (TFT_CS >= 0)
#define CS_L GPIO.out_w1tc = (1 << TFT_CS); GPIO.out_w1tc = (1 << TFT_CS)
#define CS_H GPIO.out_w1ts = (1 << TFT_CS)//;GPIO.out_w1ts = (1 << TFT_CS)
#else
#define CS_L
#define CS_H
#endif
#endif
////////////////////////////////////////////////////////////////////////////////////////
// Define the WR (TFT Write) pin drive code
////////////////////////////////////////////////////////////////////////////////////////
#if defined (TFT_WR)
#if (TFT_WR >= 32)
// Note: it will be ~1.25x faster if the TFT_WR pin uses a GPIO pin lower than 32
#define WR_L GPIO.out1_w1tc.val = (1 << (TFT_WR - 32))
#define WR_H GPIO.out1_w1ts.val = (1 << (TFT_WR - 32))
#elif (TFT_WR >= 0)
// TFT_WR, for best performance, should be in range 0-31 for single register parallel write
#define WR_L GPIO.out_w1tc = (1 << TFT_WR)
#define WR_H GPIO.out_w1ts = (1 << TFT_WR)
#else
#define WR_L
#define WR_H
#endif
#else
#define WR_L
#define WR_H
#endif
#ifndef TFT_MISO
#define TFT_MISO -1
#endif
#ifndef TFT_MOSI
#define TFT_MOSI 23
#endif
#if (TFT_MOSI == -1)
#undef TFT_MOSI
#define TFT_MOSI 23
#endif
#ifndef TFT_SCLK
#define TFT_SCLK 18
#endif
#if (TFT_SCLK == -1)
#undef TFT_SCLK
#define TFT_SCLK 18
#endif
#define TFT_WRITE_BITS(D, B) *_spi_mosi_dlen = B-1; \
*_spi_w = D; \
*_spi_cmd = SPI_USR; \
while (*_spi_cmd & SPI_USR);
// Write 8 bits
#define tft_Write_8(C) TFT_WRITE_BITS(C, 8)
// Write 16 bits with corrected endianness for 16-bit colours
#define tft_Write_16(C) TFT_WRITE_BITS((C)<<8 | (C)>>8, 16)
// Future option for transfer without wait
#define tft_Write_16N(C) *_spi_mosi_dlen = 16-1; \
*_spi_w = ((C)<<8 | (C)>>8); \
*_spi_cmd = SPI_USR;
// Write 16 bits
#define tft_Write_16S(C) TFT_WRITE_BITS(C, 16)
// Write 32 bits
#define tft_Write_32(C) TFT_WRITE_BITS(C, 32)
// Write two address coordinates
#define tft_Write_32C(C,D) TFT_WRITE_BITS((uint16_t)((D)<<8 | (D)>>8)<<16 | (uint16_t)((C)<<8 | (C)>>8), 32)
// Write same value twice
#define tft_Write_32D(C) TFT_WRITE_BITS((uint16_t)((C)<<8 | (C)>>8)<<16 | (uint16_t)((C)<<8 | (C)>>8), 32)
////////////////////////////////////////////////////////////////////////////////////////
// Macros to read from display using SPI or software SPI
////////////////////////////////////////////////////////////////////////////////////////
#if !defined (TFT_PARALLEL_8_BIT)
#define tft_Read_8() spi.transfer(0)
#endif
#define DAT8TO32(P) ( (uint32_t)P[0]<<8 | P[1] | P[2]<<24 | P[3]<<16 )
#ifndef TFT_SPI_MODE
#define TFT_SPI_MODE SPI_MODE0
#endif
static const unsigned char font[] PROGMEM = {
0x00, 0x00, 0x00, 0x00, 0x00,
0x3E, 0x5B, 0x4F, 0x5B, 0x3E,
0x3E, 0x6B, 0x4F, 0x6B, 0x3E,
0x1C, 0x3E, 0x7C, 0x3E, 0x1C,
0x18, 0x3C, 0x7E, 0x3C, 0x18,
0x1C, 0x57, 0x7D, 0x57, 0x1C,
0x1C, 0x5E, 0x7F, 0x5E, 0x1C,
0x00, 0x18, 0x3C, 0x18, 0x00,
0xFF, 0xE7, 0xC3, 0xE7, 0xFF,
0x00, 0x18, 0x24, 0x18, 0x00,
0xFF, 0xE7, 0xDB, 0xE7, 0xFF,
0x30, 0x48, 0x3A, 0x06, 0x0E,
0x26, 0x29, 0x79, 0x29, 0x26,
0x40, 0x7F, 0x05, 0x05, 0x07,
0x40, 0x7F, 0x05, 0x25, 0x3F,
0x5A, 0x3C, 0xE7, 0x3C, 0x5A,
0x7F, 0x3E, 0x1C, 0x1C, 0x08,
0x08, 0x1C, 0x1C, 0x3E, 0x7F,
0x14, 0x22, 0x7F, 0x22, 0x14,
0x5F, 0x5F, 0x00, 0x5F, 0x5F,
0x06, 0x09, 0x7F, 0x01, 0x7F,
0x00, 0x66, 0x89, 0x95, 0x6A,
0x60, 0x60, 0x60, 0x60, 0x60,
0x94, 0xA2, 0xFF, 0xA2, 0x94,
0x08, 0x04, 0x7E, 0x04, 0x08,
0x10, 0x20, 0x7E, 0x20, 0x10,
0x08, 0x08, 0x2A, 0x1C, 0x08,
0x08, 0x1C, 0x2A, 0x08, 0x08,
0x1E, 0x10, 0x10, 0x10, 0x10,
0x0C, 0x1E, 0x0C, 0x1E, 0x0C,
0x30, 0x38, 0x3E, 0x38, 0x30,
0x06, 0x0E, 0x3E, 0x0E, 0x06,
0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x5F, 0x00, 0x00,
0x00, 0x07, 0x00, 0x07, 0x00,
0x14, 0x7F, 0x14, 0x7F, 0x14,
0x24, 0x2A, 0x7F, 0x2A, 0x12,
0x23, 0x13, 0x08, 0x64, 0x62,
0x36, 0x49, 0x56, 0x20, 0x50,
0x00, 0x08, 0x07, 0x03, 0x00,
0x00, 0x1C, 0x22, 0x41, 0x00,
0x00, 0x41, 0x22, 0x1C, 0x00,
0x2A, 0x1C, 0x7F, 0x1C, 0x2A,
0x08, 0x08, 0x3E, 0x08, 0x08,
0x00, 0x80, 0x70, 0x30, 0x00,
0x08, 0x08, 0x08, 0x08, 0x08,
0x00, 0x00, 0x60, 0x60, 0x00,
0x20, 0x10, 0x08, 0x04, 0x02,
0x3E, 0x51, 0x49, 0x45, 0x3E,
0x00, 0x42, 0x7F, 0x40, 0x00,
0x72, 0x49, 0x49, 0x49, 0x46,
0x21, 0x41, 0x49, 0x4D, 0x33,
0x18, 0x14, 0x12, 0x7F, 0x10,
0x27, 0x45, 0x45, 0x45, 0x39,
0x3C, 0x4A, 0x49, 0x49, 0x31,
0x41, 0x21, 0x11, 0x09, 0x07,
0x36, 0x49, 0x49, 0x49, 0x36,
0x46, 0x49, 0x49, 0x29, 0x1E,
0x00, 0x00, 0x14, 0x00, 0x00,
0x00, 0x40, 0x34, 0x00, 0x00,
0x00, 0x08, 0x14, 0x22, 0x41,
0x14, 0x14, 0x14, 0x14, 0x14,
0x00, 0x41, 0x22, 0x14, 0x08,
0x02, 0x01, 0x59, 0x09, 0x06,
0x3E, 0x41, 0x5D, 0x59, 0x4E,
0x7C, 0x12, 0x11, 0x12, 0x7C,
0x7F, 0x49, 0x49, 0x49, 0x36,
0x3E, 0x41, 0x41, 0x41, 0x22,
0x7F, 0x41, 0x41, 0x41, 0x3E,
0x7F, 0x49, 0x49, 0x49, 0x41,
0x7F, 0x09, 0x09, 0x09, 0x01,
0x3E, 0x41, 0x41, 0x51, 0x73,
0x7F, 0x08, 0x08, 0x08, 0x7F,
0x00, 0x41, 0x7F, 0x41, 0x00,
0x20, 0x40, 0x41, 0x3F, 0x01,
0x7F, 0x08, 0x14, 0x22, 0x41,
0x7F, 0x40, 0x40, 0x40, 0x40,
0x7F, 0x02, 0x1C, 0x02, 0x7F,
0x7F, 0x04, 0x08, 0x10, 0x7F,
0x3E, 0x41, 0x41, 0x41, 0x3E,
0x7F, 0x09, 0x09, 0x09, 0x06,
0x3E, 0x41, 0x51, 0x21, 0x5E,
0x7F, 0x09, 0x19, 0x29, 0x46,
0x26, 0x49, 0x49, 0x49, 0x32,
0x03, 0x01, 0x7F, 0x01, 0x03,
0x3F, 0x40, 0x40, 0x40, 0x3F,
0x1F, 0x20, 0x40, 0x20, 0x1F,
0x3F, 0x40, 0x38, 0x40, 0x3F,
0x63, 0x14, 0x08, 0x14, 0x63,
0x03, 0x04, 0x78, 0x04, 0x03,
0x61, 0x59, 0x49, 0x4D, 0x43,
0x00, 0x7F, 0x41, 0x41, 0x41,
0x02, 0x04, 0x08, 0x10, 0x20,
0x00, 0x41, 0x41, 0x41, 0x7F,
0x04, 0x02, 0x01, 0x02, 0x04,
0x40, 0x40, 0x40, 0x40, 0x40,
0x00, 0x03, 0x07, 0x08, 0x00,
0x20, 0x54, 0x54, 0x78, 0x40,
0x7F, 0x28, 0x44, 0x44, 0x38,
0x38, 0x44, 0x44, 0x44, 0x28,
0x38, 0x44, 0x44, 0x28, 0x7F,
0x38, 0x54, 0x54, 0x54, 0x18,
0x00, 0x08, 0x7E, 0x09, 0x02,
0x18, 0xA4, 0xA4, 0x9C, 0x78,
0x7F, 0x08, 0x04, 0x04, 0x78,
0x00, 0x44, 0x7D, 0x40, 0x00,
0x20, 0x40, 0x40, 0x3D, 0x00,
0x7F, 0x10, 0x28, 0x44, 0x00,
0x00, 0x41, 0x7F, 0x40, 0x00,
0x7C, 0x04, 0x78, 0x04, 0x78,
0x7C, 0x08, 0x04, 0x04, 0x78,
0x38, 0x44, 0x44, 0x44, 0x38,
0xFC, 0x18, 0x24, 0x24, 0x18,
0x18, 0x24, 0x24, 0x18, 0xFC,
0x7C, 0x08, 0x04, 0x04, 0x08,
0x48, 0x54, 0x54, 0x54, 0x24,
0x04, 0x04, 0x3F, 0x44, 0x24,
0x3C, 0x40, 0x40, 0x20, 0x7C,
0x1C, 0x20, 0x40, 0x20, 0x1C,
0x3C, 0x40, 0x30, 0x40, 0x3C,
0x44, 0x28, 0x10, 0x28, 0x44,
0x4C, 0x90, 0x90, 0x90, 0x7C,
0x44, 0x64, 0x54, 0x4C, 0x44,
0x00, 0x08, 0x36, 0x41, 0x00,
0x00, 0x00, 0x77, 0x00, 0x00,
0x00, 0x41, 0x36, 0x08, 0x00,
0x02, 0x01, 0x02, 0x04, 0x02,
0x3C, 0x26, 0x23, 0x26, 0x3C,
0x1E, 0xA1, 0xA1, 0x61, 0x12,
0x3A, 0x40, 0x40, 0x20, 0x7A,
0x38, 0x54, 0x54, 0x55, 0x59,
0x21, 0x55, 0x55, 0x79, 0x41,
0x21, 0x54, 0x54, 0x78, 0x41,
0x21, 0x55, 0x54, 0x78, 0x40,
0x20, 0x54, 0x55, 0x79, 0x40,
0x0C, 0x1E, 0x52, 0x72, 0x12,
0x39, 0x55, 0x55, 0x55, 0x59,
0x39, 0x54, 0x54, 0x54, 0x59,
0x39, 0x55, 0x54, 0x54, 0x58,
0x00, 0x00, 0x45, 0x7C, 0x41,
0x00, 0x02, 0x45, 0x7D, 0x42,
0x00, 0x01, 0x45, 0x7C, 0x40,
0xF0, 0x29, 0x24, 0x29, 0xF0,
0xF0, 0x28, 0x25, 0x28, 0xF0,
0x7C, 0x54, 0x55, 0x45, 0x00,
0x20, 0x54, 0x54, 0x7C, 0x54,
0x7C, 0x0A, 0x09, 0x7F, 0x49,
0x32, 0x49, 0x49, 0x49, 0x32,
0x32, 0x48, 0x48, 0x48, 0x32,
0x32, 0x4A, 0x48, 0x48, 0x30,
0x3A, 0x41, 0x41, 0x21, 0x7A,
0x3A, 0x42, 0x40, 0x20, 0x78,
0x00, 0x9D, 0xA0, 0xA0, 0x7D,
0x39, 0x44, 0x44, 0x44, 0x39,
0x3D, 0x40, 0x40, 0x40, 0x3D,
0x3C, 0x24, 0xFF, 0x24, 0x24,
0x48, 0x7E, 0x49, 0x43, 0x66,
0x2B, 0x2F, 0xFC, 0x2F, 0x2B,
0xFF, 0x09, 0x29, 0xF6, 0x20,
0xC0, 0x88, 0x7E, 0x09, 0x03,
0x20, 0x54, 0x54, 0x79, 0x41,
0x00, 0x00, 0x44, 0x7D, 0x41,
0x30, 0x48, 0x48, 0x4A, 0x32,
0x38, 0x40, 0x40, 0x22, 0x7A,
0x00, 0x7A, 0x0A, 0x0A, 0x72,
0x7D, 0x0D, 0x19, 0x31, 0x7D,
0x26, 0x29, 0x29, 0x2F, 0x28,
0x26, 0x29, 0x29, 0x29, 0x26,
0x30, 0x48, 0x4D, 0x40, 0x20,
0x38, 0x08, 0x08, 0x08, 0x08,
0x08, 0x08, 0x08, 0x08, 0x38,
0x2F, 0x10, 0xC8, 0xAC, 0xBA,
0x2F, 0x10, 0x28, 0x34, 0xFA,
0x00, 0x00, 0x7B, 0x00, 0x00,
0x08, 0x14, 0x2A, 0x14, 0x22,
0x22, 0x14, 0x2A, 0x14, 0x08,
0x55, 0x00, 0x55, 0x00, 0x55, // #176 (25% block) missing in old code
0xAA, 0x55, 0xAA, 0x55, 0xAA, // 50% block
0xFF, 0x55, 0xFF, 0x55, 0xFF, // 75% block
0x00, 0x00, 0x00, 0xFF, 0x00,
0x10, 0x10, 0x10, 0xFF, 0x00,
0x14, 0x14, 0x14, 0xFF, 0x00,
0x10, 0x10, 0xFF, 0x00, 0xFF,
0x10, 0x10, 0xF0, 0x10, 0xF0,
0x14, 0x14, 0x14, 0xFC, 0x00,
0x14, 0x14, 0xF7, 0x00, 0xFF,
0x00, 0x00, 0xFF, 0x00, 0xFF,
0x14, 0x14, 0xF4, 0x04, 0xFC,
0x14, 0x14, 0x17, 0x10, 0x1F,
0x10, 0x10, 0x1F, 0x10, 0x1F,
0x14, 0x14, 0x14, 0x1F, 0x00,
0x10, 0x10, 0x10, 0xF0, 0x00,
0x00, 0x00, 0x00, 0x1F, 0x10,
0x10, 0x10, 0x10, 0x1F, 0x10,
0x10, 0x10, 0x10, 0xF0, 0x10,
0x00, 0x00, 0x00, 0xFF, 0x10,
0x10, 0x10, 0x10, 0x10, 0x10,
0x10, 0x10, 0x10, 0xFF, 0x10,
0x00, 0x00, 0x00, 0xFF, 0x14,
0x00, 0x00, 0xFF, 0x00, 0xFF,
0x00, 0x00, 0x1F, 0x10, 0x17,
0x00, 0x00, 0xFC, 0x04, 0xF4,
0x14, 0x14, 0x17, 0x10, 0x17,
0x14, 0x14, 0xF4, 0x04, 0xF4,
0x00, 0x00, 0xFF, 0x00, 0xF7,
0x14, 0x14, 0x14, 0x14, 0x14,
0x14, 0x14, 0xF7, 0x00, 0xF7,
0x14, 0x14, 0x14, 0x17, 0x14,
0x10, 0x10, 0x1F, 0x10, 0x1F,
0x14, 0x14, 0x14, 0xF4, 0x14,
0x10, 0x10, 0xF0, 0x10, 0xF0,
0x00, 0x00, 0x1F, 0x10, 0x1F,
0x00, 0x00, 0x00, 0x1F, 0x14,
0x00, 0x00, 0x00, 0xFC, 0x14,
0x00, 0x00, 0xF0, 0x10, 0xF0,
0x10, 0x10, 0xFF, 0x10, 0xFF,
0x14, 0x14, 0x14, 0xFF, 0x14,
0x10, 0x10, 0x10, 0x1F, 0x00,
0x00, 0x00, 0x00, 0xF0, 0x10,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xF0, 0xF0, 0xF0, 0xF0, 0xF0,
0xFF, 0xFF, 0xFF, 0x00, 0x00,
0x00, 0x00, 0x00, 0xFF, 0xFF,
0x0F, 0x0F, 0x0F, 0x0F, 0x0F,
0x38, 0x44, 0x44, 0x38, 0x44,
0x7C, 0x2A, 0x2A, 0x3E, 0x14,
0x7E, 0x02, 0x02, 0x06, 0x06,
0x02, 0x7E, 0x02, 0x7E, 0x02,
0x63, 0x55, 0x49, 0x41, 0x63,
0x38, 0x44, 0x44, 0x3C, 0x04,
0x40, 0x7E, 0x20, 0x1E, 0x20,
0x06, 0x02, 0x7E, 0x02, 0x02,
0x99, 0xA5, 0xE7, 0xA5, 0x99,
0x1C, 0x2A, 0x49, 0x2A, 0x1C,
0x4C, 0x72, 0x01, 0x72, 0x4C,
0x30, 0x4A, 0x4D, 0x4D, 0x30,
0x30, 0x48, 0x78, 0x48, 0x30,
0xBC, 0x62, 0x5A, 0x46, 0x3D,
0x3E, 0x49, 0x49, 0x49, 0x00,
0x7E, 0x01, 0x01, 0x01, 0x7E,
0x2A, 0x2A, 0x2A, 0x2A, 0x2A,
0x44, 0x44, 0x5F, 0x44, 0x44,
0x40, 0x51, 0x4A, 0x44, 0x40,
0x40, 0x44, 0x4A, 0x51, 0x40,
0x00, 0x00, 0xFF, 0x01, 0x03,
0xE0, 0x80, 0xFF, 0x00, 0x00,
0x08, 0x08, 0x6B, 0x6B, 0x08,
0x36, 0x12, 0x36, 0x24, 0x36,
0x06, 0x0F, 0x09, 0x0F, 0x06,
0x00, 0x00, 0x18, 0x18, 0x00,
0x00, 0x00, 0x10, 0x10, 0x00,
0x30, 0x40, 0xFF, 0x01, 0x01,
0x00, 0x1F, 0x01, 0x01, 0x1E,
0x00, 0x19, 0x1D, 0x17, 0x12,
0x00, 0x3C, 0x3C, 0x3C, 0x3C,
0x00, 0x00, 0x00, 0x00, 0x00
};
// Create a null default font in case some fonts not used (to prevent crash)
const uint8_t widtbl_null[1] = {0};
PROGMEM const uint8_t chr_null[1] = {0};
PROGMEM const uint8_t* const chrtbl_null[1] = {chr_null};
// This is a structure to conveniently hold information on the default fonts
// Stores pointer to font character image address table, width table and height
typedef struct {
const uint8_t *chartbl;
const uint8_t *widthtbl;
uint8_t height;
uint8_t baseline;
} fontinfo;
// Now fill the structure
const PROGMEM fontinfo fontdata [] = {
{ (const uint8_t *)font, widtbl_null, 0, 0 },
{ (const uint8_t *)chrtbl_null, widtbl_null, 8, 7 },
{ (const uint8_t *)chrtbl_null, widtbl_null, 0, 0 },
{ (const uint8_t *)chrtbl_null, widtbl_null, 0, 0 },
{ (const uint8_t *)chrtbl_null, widtbl_null, 0, 0 },
{ (const uint8_t *)chrtbl_null, widtbl_null, 0, 0 },
{ (const uint8_t *)chrtbl_null, widtbl_null, 0, 0 },
{ (const uint8_t *)chrtbl_null, widtbl_null, 0, 0 },
{ (const uint8_t *)chrtbl_null, widtbl_null, 0, 0 }
};
//These enumerate the text plotting alignment (reference datum point)
#define TL_DATUM 0 // Top left (default)
#define TC_DATUM 1 // Top centre
#define TR_DATUM 2 // Top right
#define ML_DATUM 3 // Middle left
#define CL_DATUM 3 // Centre left, same as above
#define MC_DATUM 4 // Middle centre
#define CC_DATUM 4 // Centre centre, same as above
#define MR_DATUM 5 // Middle right
#define CR_DATUM 5 // Centre right, same as above
#define BL_DATUM 6 // Bottom left
#define BC_DATUM 7 // Bottom centre
#define BR_DATUM 8 // Bottom right
#define L_BASELINE 9 // Left character baseline (Line the 'A' character would sit on)
#define C_BASELINE 10 // Centre character baseline
#define R_BASELINE 11 // Right character baseline
/***************************************************************************************
** Section 6: Colour enumeration
***************************************************************************************/
// Default color definitions
#define TFT_BLACK 0x0000 /* 0, 0, 0 */
#define TFT_NAVY 0x000F /* 0, 0, 128 */
#define TFT_DARKGREEN 0x03E0 /* 0, 128, 0 */
#define TFT_DARKCYAN 0x03EF /* 0, 128, 128 */
#define TFT_MAROON 0x7800 /* 128, 0, 0 */
#define TFT_PURPLE 0x780F /* 128, 0, 128 */
#define TFT_OLIVE 0x7BE0 /* 128, 128, 0 */
#define TFT_LIGHTGREY 0xD69A /* 211, 211, 211 */
#define TFT_DARKGREY 0x7BEF /* 128, 128, 128 */
#define TFT_BLUE 0x001F /* 0, 0, 255 */
#define TFT_GREEN 0x07E0 /* 0, 255, 0 */
#define TFT_CYAN 0x07FF /* 0, 255, 255 */
#define TFT_RED 0xF800 /* 255, 0, 0 */
#define TFT_MAGENTA 0xF81F /* 255, 0, 255 */
#define TFT_YELLOW 0xFFE0 /* 255, 255, 0 */
#define TFT_WHITE 0xFFFF /* 255, 255, 255 */
#define TFT_ORANGE 0xFDA0 /* 255, 180, 0 */
#define TFT_GREENYELLOW 0xB7E0 /* 180, 255, 0 */
#define TFT_PINK 0xFE19 /* 255, 192, 203 */ //Lighter pink, was 0xFC9F
#define TFT_BROWN 0x9A60 /* 150, 75, 0 */
#define TFT_GOLD 0xFEA0 /* 255, 215, 0 */
#define TFT_SILVER 0xC618 /* 192, 192, 192 */
#define TFT_SKYBLUE 0x867D /* 135, 206, 235 */
#define TFT_VIOLET 0x915C /* 180, 46, 226 */
// Next is a special 16-bit colour value that encodes to 8 bits
// and will then decode back to the same 16-bit value.
// Convenient for 8-bit and 16-bit transparent sprites.
#define TFT_TRANSPARENT 0x0120 // This is actually a dark green
// Default palette for 4-bit colour sprites
static const uint16_t default_4bit_palette[] PROGMEM = {
TFT_BLACK, // 0 ^
TFT_BROWN, // 1 |
TFT_RED, // 2 |
TFT_ORANGE, // 3 |
TFT_YELLOW, // 4 Colours 0-9 follow the resistor colour code!
TFT_GREEN, // 5 |
TFT_BLUE, // 6 |
TFT_PURPLE, // 7 |
TFT_DARKGREY, // 8 |
TFT_WHITE, // 9 v
TFT_CYAN, // 10 Blue+green mix
TFT_MAGENTA, // 11 Blue+red mix
TFT_MAROON, // 12 Darker red colour
TFT_DARKGREEN,// 13 Darker green colour
TFT_NAVY, // 14 Darker blue colour
TFT_PINK // 15
};
typedef struct
{
String version = TFT_ESPI_VERSION;
String setup_info; // Setup reference name available to use in a user setup
uint32_t setup_id; // ID available to use in a user setup
int32_t esp; // Processor code
uint8_t trans; // SPI transaction support
uint8_t serial; // Serial (SPI)
#ifndef GENERIC_PROCESSOR
uint8_t port; // SPI port
#endif
uint8_t overlap; // ESP8266 overlap mode
uint8_t interface; // Interface type
uint16_t tft_driver; // Hexadecimal code
uint16_t tft_width; // Rotation 0 width and height
uint16_t tft_height;
uint8_t r0_x_offset; // Display offsets, not all used yet
uint8_t r0_y_offset;
uint8_t r1_x_offset;
uint8_t r1_y_offset;
uint8_t r2_x_offset;
uint8_t r2_y_offset;
uint8_t r3_x_offset;
uint8_t r3_y_offset;
int8_t pin_tft_mosi; // SPI pins
int8_t pin_tft_miso;
int8_t pin_tft_clk;
int8_t pin_tft_cs;
int8_t pin_tft_dc; // Control pins
int8_t pin_tft_rd;
int8_t pin_tft_wr;
int8_t pin_tft_rst;
int8_t pin_tft_led;
int8_t pin_tft_led_on;
int8_t pin_tch_cs; // Touch chip select pin
int16_t tft_spi_freq;// TFT write SPI frequency
int16_t tft_rd_freq; // TFT read SPI frequency
int16_t tch_spi_freq;// Touch controller read/write SPI frequency
} setup_t;
/***************************************************************************************
** Section 8: Class member and support functions
***************************************************************************************/
// Callback prototype for smooth font pixel colour read
typedef uint16_t (*getColorCallback)(uint16_t x, uint16_t y);
// Class functions and variables
class TFT_eSPI : public Print { friend class TFT_eSprite; // Sprite class has access to protected members
//--------------------------------------- public ------------------------------------//
public:
void setSPISpeed(uint8_t speed_Mhz);
TFT_eSPI(int16_t _W = TFT_WIDTH, int16_t _H = TFT_HEIGHT);
void init();
virtual void drawPixel(int32_t x, int32_t y, uint32_t color),
drawChar(int32_t x, int32_t y, uint16_t c, uint32_t color, uint32_t bg, uint8_t size),
drawLine(int32_t xs, int32_t ys, int32_t xe, int32_t ye, uint32_t color),
drawFastVLine(int32_t x, int32_t y, int32_t h, uint32_t color),
drawFastHLine(int32_t x, int32_t y, int32_t w, uint32_t color),
fillRect(int32_t x, int32_t y, int32_t w, int32_t h, uint32_t color);
virtual int16_t drawChar(uint16_t uniCode, int32_t x, int32_t y, uint8_t font),
drawChar(uint16_t uniCode, int32_t x, int32_t y),
height(void),
width(void);
virtual uint16_t readPixel(int32_t x, int32_t y);
virtual void setWindow(int32_t xs, int32_t ys, int32_t xe, int32_t ye);
virtual void pushColor(uint16_t color);
virtual void begin_nin_write();
virtual void end_nin_write();
void setRotation(uint8_t r);
uint8_t getRotation();
void setOrigin(int32_t x, int32_t y);
int32_t getOriginX();
int32_t getOriginY();
void invertDisplay(bool i);
void setAddrWindow(int32_t xs, int32_t ys, int32_t w, int32_t h); // Note: start coordinates + width and height
void setViewport(int32_t x, int32_t y, int32_t w, int32_t h, bool vpDatum = true);
bool checkViewport(int32_t x, int32_t y, int32_t w, int32_t h);
int32_t getViewportX();
int32_t getViewportY();
int32_t getViewportWidth();
int32_t getViewportHeight();
bool getViewportDatum();
void frameViewport(uint16_t color, int32_t w);
void resetViewport();
bool clipAddrWindow(int32_t* x, int32_t* y, int32_t* w, int32_t* h);
bool clipWindow(int32_t* xs, int32_t* ys, int32_t* xe, int32_t* ye);
void pushColor(uint16_t color, uint32_t len), // Deprecated, use pushBlock()
pushColors(uint16_t *data, uint32_t len, bool swap = true), // With byte swap option
pushColors(uint8_t *data, uint32_t len); // Deprecated, use pushPixels()
void pushBlock(uint16_t color, uint32_t len);
void pushPixels(const void * data_in, uint32_t len);
// Support for half duplex (bi-directional SDA) SPI bus where MOSI must be switched to input
#ifdef TFT_SDA_READ
#if defined (TFT_eSPI_ENABLE_8_BIT_READ)
uint8_t tft_Read_8(void); // Read 8-bit value from TFT command register
#endif
void begin_SDA_Read(void); // Begin a read on a half duplex (bi-directional SDA) SPI bus - sets MOSI to input
void end_SDA_Read(void); // Restore MOSI to output
#endif
// Graphics drawing
void fillScreen(uint32_t color),
drawRect(int32_t x, int32_t y, int32_t w, int32_t h, uint32_t color),
drawRoundRect(int32_t x, int32_t y, int32_t w, int32_t h, int32_t radius, uint32_t color),
fillRoundRect(int32_t x, int32_t y, int32_t w, int32_t h, int32_t radius, uint32_t color);
void fillRectVGradient(int16_t x, int16_t y, int16_t w, int16_t h, uint32_t color1, uint32_t color2);
void fillRectHGradient(int16_t x, int16_t y, int16_t w, int16_t h, uint32_t color1, uint32_t color2);
void drawCircle(int32_t x, int32_t y, int32_t r, uint32_t color),
drawCircleHelper(int32_t x, int32_t y, int32_t r, uint8_t cornername, uint32_t color),
fillCircle(int32_t x, int32_t y, int32_t r, uint32_t color),
fillCircleHelper(int32_t x, int32_t y, int32_t r, uint8_t cornername, int32_t delta, uint32_t color),
drawEllipse(int16_t x, int16_t y, int32_t rx, int32_t ry, uint16_t color),
fillEllipse(int16_t x, int16_t y, int32_t rx, int32_t ry, uint16_t color),
// Corner 1 Corner 2 Corner 3
drawTriangle(int32_t x1,int32_t y1, int32_t x2,int32_t y2, int32_t x3,int32_t y3, uint32_t color),
fillTriangle(int32_t x1,int32_t y1, int32_t x2,int32_t y2, int32_t x3,int32_t y3, uint32_t color);
// Smooth (anti-aliased) graphics drawing
// Draw a pixel blended with the background pixel colour (bg_color) specified, return blended colour
// If the bg_color is not specified, the background pixel colour will be read from TFT or sprite
uint16_t drawPixel(int32_t x, int32_t y, uint32_t color, uint8_t alpha, uint32_t bg_color = 0x00FFFFFF);
// Draw an anti-aliased (smooth) arc between start and end angles. Arc ends are anti-aliased.
// By default the arc is drawn with square ends unless the "roundEnds" parameter is included and set true
// Angle = 0 is at 6 o'clock position, 90 at 9 o'clock etc. The angles must be in range 0-360 or they will be clipped to these limits
// The start angle may be larger than the end angle. Arcs are always drawn clockwise from the start angle.
void drawSmoothArc(int32_t x, int32_t y, int32_t r, int32_t ir, uint32_t startAngle, uint32_t endAngle, uint32_t fg_color, uint32_t bg_color, bool roundEnds = false);
// As per "drawSmoothArc" except the ends of the arc are NOT anti-aliased, this facilitates dynamic arc length changes with
// arc segments and ensures clean segment joints.
// The sides of the arc are anti-aliased by default. If smoothArc is false sides will NOT be anti-aliased
void drawArc(int32_t x, int32_t y, int32_t r, int32_t ir, uint32_t startAngle, uint32_t endAngle, uint32_t fg_color, uint32_t bg_color, bool smoothArc = true);
// Draw an anti-aliased filled circle at x, y with radius r
// Note: The thickness of line is 3 pixels to reduce the visible "braiding" effect of anti-aliasing narrow lines
// this means the inner anti-alias zone is always at r-1 and the outer zone at r+1
void drawSmoothCircle(int32_t x, int32_t y, int32_t r, uint32_t fg_color, uint32_t bg_color);
// Draw an anti-aliased filled circle at x, y with radius r
// If bg_color is not included the background pixel colour will be read from TFT or sprite
void fillSmoothCircle(int32_t x, int32_t y, int32_t r, uint32_t color, uint32_t bg_color = 0x00FFFFFF);
// Draw a rounded rectangle that has a line thickness of r-ir+1 and bounding box defined by x,y and w,h
// The outer corner radius is r, inner corner radius is ir
// The inside and outside of the border are anti-aliased
void drawSmoothRoundRect(int32_t x, int32_t y, int32_t r, int32_t ir, int32_t w, int32_t h, uint32_t fg_color, uint32_t bg_color = 0x00FFFFFF, uint8_t quadrants = 0xF);
// Draw a filled rounded rectangle , corner radius r and bounding box defined by x,y and w,h
void fillSmoothRoundRect(int32_t x, int32_t y, int32_t w, int32_t h, int32_t radius, uint32_t color, uint32_t bg_color = 0x00FFFFFF);
// Draw a small anti-aliased filled circle at ax,ay with radius r (uses drawWideLine)
// If bg_color is not included the background pixel colour will be read from TFT or sprite
void drawSpot(float ax, float ay, float r, uint32_t fg_color, uint32_t bg_color = 0x00FFFFFF);
// Draw an anti-aliased wide line from ax,ay to bx,by width wd with radiused ends (radius is wd/2)
// If bg_color is not included the background pixel colour will be read from TFT or sprite
void drawWideLine(float ax, float ay, float bx, float by, float wd, uint32_t fg_color, uint32_t bg_color = 0x00FFFFFF);
void drawWedgeLine(float ax, float ay, float bx, float by, float aw, float bw, uint32_t fg_color, uint32_t bg_color = 0x00FFFFFF);
void setSwapBytes(bool swap);
bool getSwapBytes();
void drawBitmap( int16_t x, int16_t y, const uint8_t *bitmap, int16_t w, int16_t h, uint16_t fgcolor),
drawBitmap( int16_t x, int16_t y, const uint8_t *bitmap, int16_t w, int16_t h, uint16_t fgcolor, uint16_t bgcolor),
drawXBitmap(int16_t x, int16_t y, const uint8_t *bitmap, int16_t w, int16_t h, uint16_t fgcolor),
drawXBitmap(int16_t x, int16_t y, const uint8_t *bitmap, int16_t w, int16_t h, uint16_t fgcolor, uint16_t bgcolor),
setBitmapColor(uint16_t fgcolor, uint16_t bgcolor); // Define the 2 colours for 1bpp sprites
void setPivot(int16_t x, int16_t y);
int16_t getPivotX(), // Get pivot x
getPivotY(); // Get pivot y
void readRect(int32_t x, int32_t y, int32_t w, int32_t h, uint16_t *data);
// Write a block of pixels to the screen which have been read by readRect()
void pushRect(int32_t x, int32_t y, int32_t w, int32_t h, uint16_t *data);
// These are used to render images or sprites stored in RAM arrays (used by Sprite class for 16bpp Sprites)
void pushImage(int32_t x, int32_t y, int32_t w, int32_t h, uint16_t *data);
void pushImage(int32_t x, int32_t y, int32_t w, int32_t h, uint16_t *data, uint16_t transparent);
// These are used to render images stored in FLASH (PROGMEM)
void pushImage(int32_t x, int32_t y, int32_t w, int32_t h, const uint16_t *data, uint16_t transparent);
void pushImage(int32_t x, int32_t y, int32_t w, int32_t h, const uint16_t *data);
// These are used by Sprite class pushSprite() member function for 1, 4 and 8 bits per pixel (bpp) colours
// They are not intended to be used with user sketches (but could be)
// Set bpp8 true for 8bpp sprites, false otherwise. The cmap pointer must be specified for 4bpp
void pushImage(int32_t x, int32_t y, int32_t w, int32_t h, uint8_t *data, bool bpp8 = true, uint16_t *cmap = nullptr);
void pushImage(int32_t x, int32_t y, int32_t w, int32_t h, uint8_t *data, uint8_t transparent, bool bpp8 = true, uint16_t *cmap = nullptr);
// FLASH version
void pushImage(int32_t x, int32_t y, int32_t w, int32_t h, const uint8_t *data, bool bpp8, uint16_t *cmap = nullptr);
// Render a 16-bit colour image with a 1bpp mask
void pushMaskedImage(int32_t x, int32_t y, int32_t w, int32_t h, uint16_t *img, uint8_t *mask);
// This next function has been used successfully to dump the TFT screen to a PC for documentation purposes
// It reads a screen area and returns the 3 RGB 8-bit colour values of each pixel in the buffer
// Set w and h to 1 to read 1 pixel's colour. The data buffer must be at least w * h * 3 bytes
void readRectRGB(int32_t x, int32_t y, int32_t w, int32_t h, uint8_t *data);
// Text rendering - value returned is the pixel width of the rendered text
int16_t drawNumber(long intNumber, int32_t x, int32_t y, uint8_t font), // Draw integer using specified font number
drawNumber(long intNumber, int32_t x, int32_t y), // Draw integer using current font
// Decimal is the number of decimal places to render
// Use with setTextDatum() to position values on TFT, and setTextPadding() to blank old displayed values
drawFloat(float floatNumber, uint8_t decimal, int32_t x, int32_t y, uint8_t font), // Draw float using specified font number
drawFloat(float floatNumber, uint8_t decimal, int32_t x, int32_t y), // Draw float using current font
// Handle char arrays
// Use with setTextDatum() to position string on TFT, and setTextPadding() to blank old displayed strings
drawString(const char *string, int32_t x, int32_t y, uint8_t font), // Draw string using specified font number
drawString(const char *string, int32_t x, int32_t y), // Draw string using current font
drawString(const String& string, int32_t x, int32_t y, uint8_t font),// Draw string using specified font number
drawString(const String& string, int32_t x, int32_t y); // Draw string using current font
// Text rendering and font handling support functions
void setCursor(int16_t x, int16_t y), // Set cursor for tft.print()
setCursor(int16_t x, int16_t y, uint8_t font); // Set cursor and font number for tft.print()
int16_t getCursorX(void), // Read current cursor x position (moves with tft.print())
getCursorY(void); // Read current cursor y position
void setTextColor(uint16_t color), // Set character (glyph) color only (background not over-written)
setTextColor(uint16_t fgcolor, uint16_t bgcolor, bool bgfill = false), // Set character (glyph) foreground and background colour, optional background fill for smooth fonts
setTextSize(uint8_t size); // Set character size multiplier (this increases pixel size)
void setTextWrap(bool wrapX, bool wrapY = false); // Turn on/off wrapping of text in TFT width and/or height
void setTextDatum(uint8_t datum); // Set text datum position (default is top left), see Section 5 above
uint8_t getTextDatum(void);
void setTextPadding(uint16_t x_width); // Set text padding (background blanking/over-write) width in pixels
uint16_t getTextPadding(void); // Get text padding
void setFreeFont(uint8_t font), // Not used, historical fix to prevent an error
setTextFont(uint8_t font); // Set the font number to use in future
int16_t textWidth(const char *string, uint8_t font), // Returns pixel width of string in specified font
textWidth(const char *string), // Returns pixel width of string in current font
textWidth(const String& string, uint8_t font), // As above for String types
textWidth(const String& string),
fontHeight(uint8_t font), // Returns pixel height of specified font
fontHeight(void); // Returns pixel height of current font
// Used by library and Smooth font class to extract Unicode point codes from a UTF8 encoded string
uint16_t decodeUTF8(uint8_t *buf, uint16_t *index, uint16_t remaining),
decodeUTF8(uint8_t c);
// Support function to UTF8 decode and draw characters piped through print stream
size_t write(uint8_t);
// size_t write(const uint8_t *buf, size_t len);
// Used by Smooth font class to fetch a pixel colour for the anti-aliasing
void setCallback(getColorCallback getCol);
uint16_t fontsLoaded(void); // Each bit in returned value represents a font type that is loaded - used for debug/error handling only
// Low level read/write
void spiwrite(uint8_t); // legacy support only
void writecommand(uint8_t c); // Send an 8-bit command, function resets DC/RS high ready for data
void writedata(uint8_t d); // Send data with DC/RS set high
void commandList(const uint8_t *addr); // Send a initialisation sequence to TFT stored in FLASH
uint8_t readcommand8( uint8_t cmd_function, uint8_t index = 0); // read 8 bits from TFT
uint16_t readcommand16(uint8_t cmd_function, uint8_t index = 0); // read 16 bits from TFT
uint32_t readcommand32(uint8_t cmd_function, uint8_t index = 0); // read 32 bits from TFT
// Colour conversion
// Convert 8-bit red, green and blue to 16 bits
uint16_t color565(uint8_t red, uint8_t green, uint8_t blue);
// Convert 8-bit colour to 16 bits
uint16_t color8to16(uint8_t color332);
// Convert 16-bit colour to 8 bits
uint8_t color16to8(uint16_t color565);
// Convert 16-bit colour to/from 24-bit, R+G+B concatenated into LS 24 bits
uint32_t color16to24(uint16_t color565);
uint32_t color24to16(uint32_t color888);
// Alpha blend 2 colours, see generic "alphaBlend_Test" example
// alpha = 0 = 100% background colour
// alpha = 255 = 100% foreground colour
uint16_t alphaBlend(uint8_t alpha, uint16_t fgc, uint16_t bgc);
// 16-bit colour alphaBlend with alpha dither (dither reduces colour banding)
uint16_t alphaBlend(uint8_t alpha, uint16_t fgc, uint16_t bgc, uint8_t dither);
// 24-bit colour alphaBlend with optional alpha dither
uint32_t alphaBlend24(uint8_t alpha, uint32_t fgc, uint32_t bgc, uint8_t dither = 0);
// Direct Memory Access (DMA) support functions
// These can be used for SPI writes when using the ESP32 (original) or STM32 processors.
// DMA also works on a RP2040 processor with PIO based SPI interfaces
// Bear in mind DMA will only be of benefit in particular circumstances and can be tricky
// to manage by noobs. The functions have however been designed to be noob friendly and
// avoid a few DMA behaviour "gotchas".
//
// At best you will get a 2x TFT rendering performance improvement when using DMA because
// this library handles the SPI bus so efficiently during normal (non DMA) transfers. The best
// performance improvement scenario is the DMA transfer time is exactly the same as the time it
// takes for the processor to prepare the next image buffer and initiate another DMA transfer.
//
// DMA transfer to the TFT is done while the processor moves on to handle other tasks. Bear
// this in mind and watch out for "gotchas" like the image buffer going out of scope as the
// processor leaves a function or its content being changed while the DMA engine is reading it.
//
// The compiler MAY change the implied scope of a buffer which has been set aside by creating
// an array. For example a buffer defined before a "for-next" loop may get de-allocated when
// the loop ends. To avoid this use, for example, malloc() and free() to take control of when
// the buffer space is available and ensure it is not released until DMA is complete.
//
// Clearly you should not modify a buffer that is being DMA'ed to the TFT until the DMA is over.
// Use the dmaBusy() function to check this. Use tft.startWrite() before invoking DMA so the
// TFT chip select stays low. If you use tft.endWrite() before DMA is complete then the endWrite
// function will wait for the DMA to complete, so this may defeat any DMA performance benefit.
//
bool initDMA(bool ctrl_cs = false); // Initialise the DMA engine and attach to SPI bus - typically used in setup()
// Parameter "true" enables DMA engine control of TFT chip select (ESP32 only)
// For ESP32 only, TFT reads will not work if parameter is true
void deInitDMA(void); // De-initialise the DMA engine and detach from SPI bus - typically not used
// Push an image to the TFT using DMA, buffer is optional and grabs (double buffers) a copy of the image
// Use the buffer if the image data will get over-written or destroyed while DMA is in progress
//
// Note 1: If swapping colour bytes is defined, and the double buffer option is NOT used, then the bytes
// in the original image buffer content will be byte swapped by the function before DMA is initiated.
//
// Note 2: If part of the image will be off screen or outside of a set viewport, then the the original
// image buffer content will be altered to a correctly clipped image before DMA is initiated.
//
// The function will wait for the last DMA to complete if it is called while a previous DMA is still
// in progress, this simplifies the sketch and helps avoid "gotchas".
void pushImageDMA(int32_t x, int32_t y, int32_t w, int32_t h, uint16_t* data, uint16_t* buffer = nullptr);
#if defined (ESP32) // ESP32 only at the moment
// For case where pointer is a const and the image data must not be modified (clipped or byte swapped)
void pushImageDMA(int32_t x, int32_t y, int32_t w, int32_t h, uint16_t const* data);
#endif
// Push a block of pixels into a window set up using setAddrWindow()
void pushPixelsDMA(uint16_t* image, uint32_t len);
// Check if the DMA is complete - use while(tft.dmaBusy); for a blocking wait
bool dmaBusy(void); // returns true if DMA is still in progress
void dmaWait(void); // wait until DMA is complete
bool DMA_Enabled = false; // Flag for DMA enabled state
uint8_t spiBusyCheck = 0; // Number of ESP32 transfer buffers to check
// Bare metal functions
void startWrite(void); // Begin SPI transaction
void writeColor(uint16_t color, uint32_t len); // Deprecated, use pushBlock()
void endWrite(void); // End SPI transaction
// Set/get an arbitrary library configuration attribute or option
// Use to switch ON/OFF capabilities such as UTF8 decoding - each attribute has a unique ID
// id = 0: reserved - may be used in future to reset all attributes to a default state
// id = 1: Turn on (a=true) or off (a=false) GLCD cp437 font character error correction
// id = 2: Turn on (a=true) or off (a=false) UTF8 decoding
#define CP437_SWITCH 1
#define UTF8_SWITCH 2
void setAttribute(uint8_t id = 0, uint8_t a = 0); // Set attribute value
uint8_t getAttribute(uint8_t id = 0); // Get attribute value
// Used for diagnostic sketch to see library setup adopted by compiler, see Section 7 above
void getSetup(setup_t& tft_settings); // Sketch provides the instance to populate
bool verifySetupID(uint32_t id);
// Global variables
static SPIClass& getSPIinstance(void); // Get SPI class handle
uint32_t textcolor, textbgcolor; // Text foreground and background colours
uint32_t bitmap_fg, bitmap_bg; // Bitmap foreground (bit=1) and background (bit=0) colours
uint8_t textfont, // Current selected font number
textsize, // Current font size multiplier
textdatum, // Text reference datum
rotation; // Display rotation (0-3)
uint8_t decoderState = 0; // UTF8 decoder state - not for user access
uint16_t decoderBuffer; // Unicode code-point buffer - not for user access
void loadFont(const uint8_t array[]);
void loadFont(String fontName, fs::FS &ffs);
void loadFont(String fontName, bool flash = true);
void unloadFont( void );
bool getUnicodeIndex(uint16_t unicode, uint16_t *index);
virtual void drawGlyph(uint16_t code);
void showFont(uint32_t td);
typedef struct
{
const uint8_t* gArray; //array start pointer
uint16_t gCount; // Total number of characters
uint16_t yAdvance; // Line advance
uint16_t spaceWidth; // Width of a space character
int16_t ascent; // Height of top of 'd' above baseline, other characters may be taller
int16_t descent; // Offset to bottom of 'p', other characters may have a larger descent
uint16_t maxAscent; // Maximum ascent found in font
uint16_t maxDescent; // Maximum descent found in font
} fontMetrics;
fontMetrics gFont = { nullptr, 0, 0, 0, 0, 0, 0, 0 };
// These are for the metrics for each individual glyph (so we don't need to seek this in file and waste time)
uint16_t* gUnicode = NULL; //UTF-16 code, the codes are searched so do not need to be sequential
uint8_t* gHeight = NULL; //cheight
uint8_t* gWidth = NULL; //cwidth
uint8_t* gxAdvance = NULL; //setWidth
int16_t* gdY = NULL; //topExtent
int8_t* gdX = NULL; //leftExtent
uint32_t* gBitmap = NULL; //file pointer to greyscale bitmap
bool fontLoaded = false; // Flags when a anti-aliased font is loaded
fs::File fontFile;
fs::FS &fontFS = SPIFFS;
bool spiffs = true;
bool fs_font = false;
//--------------------------------------- private ------------------------------------//
private:
// Legacy begin and end prototypes - deprecated TODO: delete
void spi_begin();
void spi_end();
void spi_begin_read();
void spi_end_read();
// New begin and end prototypes
// begin/end a TFT write transaction
// For SPI bus the transmit clock rate is set
inline void begin_tft_write() __attribute__((always_inline));
inline void end_tft_write() __attribute__((always_inline));
// begin/end a TFT read transaction
// For SPI bus: begin lowers SPI clock rate, end reinstates transmit clock rate
inline void begin_tft_read() __attribute__((always_inline));
inline void end_tft_read() __attribute__((always_inline));
// Initialise the data bus GPIO and hardware interfaces
void initBus(void);
// Temporary library development function TODO: remove need for this
void pushSwapBytePixels(const void* data_in, uint32_t len);
// Same as setAddrWindow but exits with CGRAM in read mode
void readAddrWindow(int32_t xs, int32_t ys, int32_t w, int32_t h);
// Byte read prototype
uint8_t readByte(void);
// GPIO parallel bus input/output direction control
void busDir(uint32_t mask, uint8_t mode);
// Single GPIO input/output direction control
void gpioMode(uint8_t gpio, uint8_t mode);
// Smooth graphics helper
uint8_t sqrt_fraction(uint32_t num);
// Helper function: calculate distance of a point from a finite length line between two points
float wedgeLineDistance(float pax, float pay, float bax, float bay, float dr);
// Display variant settings
uint8_t tabcolor, // ST7735 screen protector "tab" colour (now invalid)
colstart = 0, rowstart = 0; // Screen display area to CGRAM area coordinate offsets
// Port and pin masks for control signals (ESP826 only) - TODO: remove need for this
volatile uint32_t *dcport, *csport;
uint32_t cspinmask, dcpinmask, wrpinmask, sclkpinmask;
//uint32_t lastColor = 0xFFFF; // Last colour - used to minimise bit shifting overhead
getColorCallback getColor = nullptr; // Smooth font callback function pointer
bool locked, inTransaction, lockTransaction; // SPI transaction and mutex lock flags
void loadMetrics(void);
uint32_t readInt32(void);
uint8_t* fontPtr = nullptr;
//-------------------------------------- protected ----------------------------------//
protected:
uint8_t spi_write_speed; // SPI write speed
//int32_t win_xe, win_ye; // Window end coords - not needed
int32_t _init_width, _init_height; // Display w/h as input, used by setRotation()
int32_t _width, _height; // Display w/h as modified by current rotation
int32_t addr_row, addr_col; // Window position - used to minimise window commands
int16_t _xPivot; // TFT x pivot point coordinate for rotated Sprites
int16_t _yPivot; // TFT x pivot point coordinate for rotated Sprites
// Viewport variables
int32_t _vpX, _vpY, _vpW, _vpH; // Note: x start, y start, x end + 1, y end + 1
int32_t _xDatum;
int32_t _yDatum;
int32_t _xWidth;
int32_t _yHeight;
bool _vpDatum;
bool _vpOoB;
int32_t cursor_x, cursor_y, padX; // Text cursor x,y and padding setting
int32_t bg_cursor_x; // Background fill cursor
int32_t last_cursor_x; // Previous text cursor position when fill used
uint32_t fontsloaded; // Bit field of fonts loaded
uint8_t glyph_ab, // Smooth font glyph delta Y (height) above baseline
glyph_bb; // Smooth font glyph delta Y (height) below baseline
bool isDigits; // adjust bounding box for numbers to reduce visual jiggling
bool textwrapX, textwrapY; // If set, 'wrap' text at right and optionally bottom edge of display
bool _swapBytes; // Swap the byte order for TFT pushImage()
bool _booted; // init() or begin() has already run once
// User sketch manages these via set/getAttribute()
bool _cp437; // If set, use correct CP437 charset (default is OFF)
bool _utf8; // If set, use UTF-8 decoder in print stream 'write()' function (default ON)
uint32_t _lastColor; // Buffered value of last colour used
bool _fillbg; // Fill background flag (just for for smooth fonts at the moment)
public:
// Get raw x,y ADC values from touch controller
uint8_t getTouchRaw(uint16_t *x, uint16_t *y);
// Get raw z (i.e. pressure) ADC value from touch controller
uint16_t getTouchRawZ(void);
// Convert raw x,y values to calibrated and correctly rotated screen coordinates
void convertRawXY(uint16_t *x, uint16_t *y);
// Get the screen touch coordinates, returns true if screen has been touched
// if the touch coordinates are off screen then x and y are not updated
// The returned value can be treated as a bool type, false or 0 means touch not detected
// In future the function may return an 8-bit "quality" (jitter) value.
// The threshold value is optional, this must be higher than the bias level for z (pressure)
// reported by Test_Touch_Controller when the screen is NOT touched. When touched the z value
// must be higher than the threshold for a touch to be detected.
uint8_t getTouch(uint16_t *x, uint16_t *y, uint16_t threshold = 600);
// Run screen calibration and test, report calibration values to the serial port
void calibrateTouch(uint16_t *data, uint32_t color_fg, uint32_t color_bg, uint8_t size);
// Set the screen calibration values
void setTouch(uint16_t *data);
private:
// Legacy support only - deprecated TODO: delete
void spi_begin_touch();
void spi_end_touch();
// Handlers for the touch controller bus settings
inline void begin_touch_read_write() __attribute__((always_inline));
inline void end_touch_read_write() __attribute__((always_inline));
// Private function to validate a touch, allow settle time and reduce spurious coordinates
uint8_t validTouch(uint16_t *x, uint16_t *y, uint16_t threshold = 600);
// Initialise with example calibration values so processor does not crash if setTouch() not called in setup()
uint16_t touchCalibration_x0 = 300, touchCalibration_x1 = 3600, touchCalibration_y0 = 300, touchCalibration_y1 = 3600;
uint8_t touchCalibration_rotate = 1, touchCalibration_invert_x = 2, touchCalibration_invert_y = 0;
uint32_t _pressTime; // Press and hold time-out
uint16_t _pressX, _pressY; // For future use (last sampled calibrated coordinates)
};
class TFT_eSprite : public TFT_eSPI {
public:
explicit TFT_eSprite(TFT_eSPI *tft);
~TFT_eSprite(void);
// Create a sprite of width x height pixels, return a pointer to the RAM area
// Sketch can cast returned value to (uint16_t*) for 16-bit depth if needed
// RAM required is:
// - 1 bit per pixel for 1 bit colour depth
// - 1 nibble per pixel for 4-bit colour (with palette table)
// - 1 byte per pixel for 8-bit colour (332 RGB format)
// - 2 bytes per pixel for 16-bit color depth (565 RGB format)
void* createSprite(int16_t width, int16_t height, uint8_t frames = 1);
// Returns a pointer to the sprite or nullptr if not created, user must cast to pointer type
void* getPointer(void);
// Returns true if sprite has been created
bool created(void);
// Delete the sprite to free up the RAM
void deleteSprite(void);
// Select the frame buffer for graphics write (for 2 colour ePaper and DMA toggle buffer)
// Returns a pointer to the Sprite frame buffer
void* frameBuffer(int8_t f);
// Set or get the colour depth to 1, 4, 8 or 16 bits. Can be used to change depth an existing
// sprite, but clears it to black, returns a new pointer if sprite is re-created.
void* setColorDepth(int8_t b);
int8_t getColorDepth(void);
// Set the palette for a 4-bit depth sprite. Only the first 16 colours in the map are used.
void createPalette(uint16_t *palette = nullptr, uint8_t colors = 16); // Palette in RAM
void createPalette(const uint16_t *palette = nullptr, uint8_t colors = 16); // Palette in FLASH
// Set a single palette index to the given color
void setPaletteColor(uint8_t index, uint16_t color);
// Get the color at the given palette index
uint16_t getPaletteColor(uint8_t index);
// Set foreground and background colours for 1 bit per pixel Sprite
void setBitmapColor(uint16_t fg, uint16_t bg);
// Draw a single pixel at x,y
void drawPixel(int32_t x, int32_t y, uint32_t color);
// Draw a single character in the GLCD or GFXFF font
void drawChar(int32_t x, int32_t y, uint16_t c, uint32_t color, uint32_t bg, uint8_t size),
// Fill Sprite with a colour
fillSprite(uint32_t color),
// Define a window to push 16-bit colour pixels into in a raster order
// Colours are converted to the set Sprite colour bit depth
setWindow(int32_t x0, int32_t y0, int32_t x1, int32_t y1),
// Push a color (aka singe pixel) to the sprite's set window area
pushColor(uint16_t color),
// Push len colors (pixels) to the sprite's set window area
pushColor(uint16_t color, uint32_t len),
// Push a pixel pre-formatted as a 1, 4, 8 or 16-bit colour (avoids conversion overhead)
writeColor(uint16_t color),
// Set the scroll zone, top left corner at x,y with defined width and height
// The colour (optional, black is default) is used to fill the gap after the scroll
setScrollRect(int32_t x, int32_t y, int32_t w, int32_t h, uint16_t color = TFT_BLACK),
// Scroll the defined zone dx,dy pixels. Negative values left,up, positive right,down
// dy is optional (default is 0, so no up/down scroll).
// The sprite coordinate frame does not move because pixels are moved
scroll(int16_t dx, int16_t dy = 0),
// Draw lines
drawLine(int32_t x0, int32_t y0, int32_t x1, int32_t y1, uint32_t color),
drawFastVLine(int32_t x, int32_t y, int32_t h, uint32_t color),
drawFastHLine(int32_t x, int32_t y, int32_t w, uint32_t color),
// Fill a rectangular area with a color (aka draw a filled rectangle)
fillRect(int32_t x, int32_t y, int32_t w, int32_t h, uint32_t color);
// Set the coordinate rotation of the Sprite (for 1bpp Sprites only)
// Note: this uses coordinate rotation and is primarily for ePaper which does not support
// CGRAM rotation (like TFT drivers do) within the displays internal hardware
void setRotation(uint8_t rotation);
uint8_t getRotation(void);
// Push a rotated copy of Sprite to TFT with optional transparent colour
bool pushRotated(int16_t angle, uint32_t transp = 0x00FFFFFF);
// Push a rotated copy of Sprite to another different Sprite with optional transparent colour
bool pushRotated(TFT_eSprite *spr, int16_t angle, uint32_t transp = 0x00FFFFFF);
// Get the TFT bounding box for a rotated copy of this Sprite
bool getRotatedBounds(int16_t angle, int16_t *min_x, int16_t *min_y, int16_t *max_x, int16_t *max_y);
// Get the destination Sprite bounding box for a rotated copy of this Sprite
bool getRotatedBounds(TFT_eSprite *spr, int16_t angle, int16_t *min_x, int16_t *min_y,
int16_t *max_x, int16_t *max_y);
// Bounding box support function
void getRotatedBounds(int16_t angle, int16_t w, int16_t h, int16_t xp, int16_t yp,
int16_t *min_x, int16_t *min_y, int16_t *max_x, int16_t *max_y);
// Read the colour of a pixel at x,y and return value in 565 format
uint16_t readPixel(int32_t x0, int32_t y0);
// return the numerical value of the pixel at x,y (used when scrolling)
// 16bpp = colour, 8bpp = byte, 4bpp = colour index, 1bpp = 1 or 0
uint16_t readPixelValue(int32_t x, int32_t y);
// Write an image (colour bitmap) to the sprite.
void pushImage(int32_t x0, int32_t y0, int32_t w, int32_t h, uint16_t *data, uint8_t sbpp = 0);
void pushImage(int32_t x0, int32_t y0, int32_t w, int32_t h, const uint16_t *data);
// Push the sprite to the TFT screen, this fn calls pushImage() in the TFT class.
// Optionally a "transparent" colour can be defined, pixels of that colour will not be rendered
void pushSprite(int32_t x, int32_t y);
void pushSprite(int32_t x, int32_t y, uint16_t transparent);
// Push a windowed area of the sprite to the TFT at tx, ty
bool pushSprite(int32_t tx, int32_t ty, int32_t sx, int32_t sy, int32_t sw, int32_t sh);
// Push the sprite to another sprite at x,y. This fn calls pushImage() in the destination sprite (dspr) class.
bool pushToSprite(TFT_eSprite *dspr, int32_t x, int32_t y);
bool pushToSprite(TFT_eSprite *dspr, int32_t x, int32_t y, uint16_t transparent);
// Draw a single character in the selected font
int16_t drawChar(uint16_t uniCode, int32_t x, int32_t y, uint8_t font),
drawChar(uint16_t uniCode, int32_t x, int32_t y);
// Return the width and height of the sprite
int16_t width(void),
height(void);
// Functions associated with anti-aliased fonts
// Draw a single Unicode character using the loaded font
void drawGlyph(uint16_t code);
// Print string to sprite using loaded font at cursor position
void printToSprite(String string);
// Print char array to sprite using loaded font at cursor position
void printToSprite(char *cbuffer, uint16_t len);
// Print indexed glyph to sprite using loaded font at x,y
int16_t printToSprite(int16_t x, int16_t y, uint16_t index);
private:
TFT_eSPI *_tft;
// Reserve memory for the Sprite and return a pointer
void* callocSprite(int16_t width, int16_t height, uint8_t frames = 1);
// Override the non-inlined TFT_eSPI functions
void begin_nin_write(void) { ; }
void end_nin_write(void) { ; }
protected:
uint8_t _bpp; // bits per pixel (1, 4, 8 or 16)
uint16_t *_img; // pointer to 16-bit sprite
uint8_t *_img8; // pointer to 1 and 8-bit sprite frame 1 or frame 2
uint8_t *_img4; // pointer to 4-bit sprite (uses color map)
uint8_t *_img8_1; // pointer to frame 1
uint8_t *_img8_2; // pointer to frame 2
uint16_t *_colorMap; // color map pointer: 16 entries, used with 4-bit color map.
int32_t _sinra; // Sine of rotation angle in fixed point
int32_t _cosra; // Cosine of rotation angle in fixed point
bool _created; // A Sprite has been created and memory reserved
bool _gFont = false;
int32_t _xs, _ys, _xe, _ye, _xptr, _yptr; // for setWindow
int32_t _sx, _sy; // x,y for scroll zone
uint32_t _sw, _sh; // w,h for scroll zone
uint32_t _scolor; // gap fill colour for scroll zone
int32_t _iwidth, _iheight; // Sprite memory image bit width and height (swapped during rotations)
int32_t _dwidth, _dheight; // Real sprite width and height (for <8bpp Sprites)
int32_t _bitwidth; // Sprite image bit width for drawPixel (for <8bpp Sprites, not swapped)
};
template <typename T> static inline void transpose(T& a, T& b) { T t = a; a = b; b = t; }
template <typename A, typename F, typename B> static inline uint16_t fastBlend(A alpha, F fgc, B bgc)
{
// Split out and blend 5-bit red and blue channels
uint32_t rxb = bgc & 0xF81F;
rxb += ((fgc & 0xF81F) - rxb) * (alpha >> 2) >> 6;
// Split out and blend 6-bit green channel
uint32_t xgx = bgc & 0x07E0;
xgx += ((fgc & 0x07E0) - xgx) * alpha >> 8;
// Recombine channels
return (rxb & 0xF81F) | (xgx & 0x07E0);
}