#include "filters.h" void init_preemphasis(ResistorCapacitor *filter, float tau, float sample_rate) { filter->prev_sample = 0.0f; filter->alpha = exp(-1 / (tau*sample_rate)); } float apply_preemphasis(ResistorCapacitor *filter, float sample) { float out = sample-filter->alpha*filter->prev_sample; filter->prev_sample = sample; return out; } void init_lpf(BiquadFilter* filter, float cutoffFreq, float qFactor, float sampleRate) { float x = (cutoffFreq * M_2PI) / sampleRate; float sinX = sin(x); float y = sinX / (qFactor*2.0f); float cosX = cos(x); float z = (1.0f-cosX)/2.0f; float _a0 = y + 1.0f; float _a1 = cosX * -2.0f; float _a2 = 1.0f - y; float _b0 = z; float _b1 = 1.0f - cosX; float _b2 = z; filter->y2 = 0; filter->y1 = 0; filter->x2 = 0; filter->x1 = 0; filter->b0 = _b0/_a0; filter->b1 = _b1/_a0; filter->b2 = _b2/_a0; filter->a1 = -_a1/_a0; filter->a2 = -_a2/_a0; } void init_hpf(BiquadFilter* filter, float cutoffFreq, float qFactor, float sampleRate) { float x = (cutoffFreq * M_2PI) / sampleRate; float sinX = sin(x); float y = sinX / (qFactor*2.0f); float cosX = cos(x); float z = (1.0f-cosX)/2.0f; float _a0 = y + 1.0f; float _a1 = cosX * -2.0f; float _a2 = 1.0f - y; float _b0 = 1.0f - z; float _b1 = cosX * -2.0f; float _b2 = 1.0f - z; filter->y2 = 0; filter->y1 = 0; filter->x2 = 0; filter->x1 = 0; filter->b0 = _b0/_a0; filter->b1 = _b1/_a0; filter->b2 = _b2/_a0; filter->a1 = -_a1/_a0; filter->a2 = -_a2/_a0; } float apply_frequency_filter(BiquadFilter* filter, float input) { float out = input*filter->b0+filter->x1*filter->b1+filter->x2*filter->b2+filter->y1*filter->a1+filter->y2*filter->a2; filter->y2 = filter->y1; filter->y1 = out; filter->x2 = filter->x1; filter->x1 = input; return out; } float hard_clip(float sample, float threshold) { if (sample > threshold) { return threshold; // Clip to the upper threshold } else if (sample < -threshold) { return -threshold; // Clip to the lower threshold } else { return sample; // No clipping } } float soft_clip(float sample, float threshold) { if (fabs(sample) <= threshold) { return sample; // Linear region } else { float sign = (sample > 0) ? 1.0f : -1.0f; return sign * (threshold + (1.0f - threshold) * pow(fabs(sample) - threshold, 0.5f)); } } void init_delay_line(DelayLine *delay_line, int max_delay) { delay_line->buffer = (float *)calloc(max_delay, sizeof(float)); delay_line->size = max_delay; delay_line->write_idx = 0; delay_line->read_idx = 0; delay_line->delay = 0; } void set_delay_line(DelayLine *delay_line, int new_delay) { if (new_delay >= delay_line->size) { new_delay = delay_line->size - 1; } if (new_delay < 0) { new_delay = 0; } delay_line->delay = new_delay; delay_line->read_idx = (delay_line->write_idx - new_delay + delay_line->size) % delay_line->size; } float delay_line(DelayLine *delay_line, float in) { float out; // Read the delayed sample out = delay_line->buffer[delay_line->read_idx]; // Write the new sample delay_line->buffer[delay_line->write_idx] = in; // Update indices delay_line->write_idx = (delay_line->write_idx + 1) % delay_line->size; delay_line->read_idx = (delay_line->read_idx + 1) % delay_line->size; return out; } void exit_delay_line(DelayLine *delay_line) { free(delay_line->buffer); delay_line->buffer = NULL; }