#include "bs412.h" #define BS412_TIME 60 #define CLAMP(x, lo, hi) (((x) < (lo)) ? (lo) : ((x) > (hi) ? (hi) : (x))) #define SQRT19000 180499999.99999997f // (19000 / sqrt(2)) * 19000 / sqrt(2) // inline float dbr_to_deviation(float dbr) { // return 19000.0f * sqrtf(pow(10.0, dbr / 10.0)); // } inline float deviation_to_dbr(float deviation) { if (deviation < 1e-6f) return -100.0f; return 10*log10f((deviation*deviation)/SQRT19000); } void init_bs412(BS412Compressor* comp, uint32_t mpx_deviation, float target_power, float attack, float release, float max_gain, uint32_t sample_rate) { comp->mpx_deviation = mpx_deviation; comp->avg_power = 0.0f; comp->alpha = 1.0f / (BS412_TIME * sample_rate); comp->sample_rate = sample_rate; comp->attack = expf(-1.0f / (attack * sample_rate)); comp->release = expf(-1.0f / (release * sample_rate)); comp->target = deviation_to_dbr(19000.0f * pow(10.0, target_power / 10.0)); // target is expected to not be our rms format comp->gain = 0.0f; comp->can_compress = 0; comp->second_counter = 0; comp->last_output = 0.0f; comp->max_gain = max_gain; #ifdef BS412_DEBUG debug_printf("Initialized MPX power measurement with sample rate: %d\n", sample_rate); #endif } float bs412_compress(BS412Compressor* comp, float audio, float sample_mpx) { float combined = audio + sample_mpx; comp->avg_power += comp->alpha * ((comp->last_output * comp->last_output * comp->mpx_deviation * comp->mpx_deviation) - comp->avg_power); if(comp->sample_counter % 8 == 0) { comp->avg_deviation = sqrtf(comp->avg_power); comp->modulation_power = deviation_to_dbr(comp->avg_deviation); } if(comp->sample_counter > comp->sample_rate) { #ifdef BS412_DEBUG debug_printf("MPX power: %.2f dBr with gain %.2fx (%.2f dBr)\n", comp->modulation_power, mpx->gain, deviation_to_dbr(comp->avg_deviation * mpx->gain)); #endif comp->sample_counter = 0; if(comp->can_compress == 0) comp->second_counter++; } if(comp->can_compress == 0 && comp->second_counter > BS412_TIME) { #ifdef BS412_DEBUG debug_printf("Can compress.\n"); #endif comp->can_compress = 1; comp->second_counter = 0; } else { comp->sample_counter++; return combined; } float target_gain = expf((comp->target - comp->modulation_power) * 0.2302585093f); // 1/10 * ln(10) if (comp->modulation_power > comp->target) comp->gain = comp->attack * comp->gain + (1.0f - comp->attack) * target_gain; else comp->gain = comp->release * comp->gain + (1.0f - comp->release) * target_gain; comp->gain = CLAMP(comp->gain, 0.0f, comp->max_gain); float output_sample = (audio * comp->gain) + sample_mpx; float dev_after_gain = deviation_to_dbr(comp->avg_deviation * comp->gain); if(dev_after_gain > comp->target && comp->modulation_power < comp->target) { // Gain is too much, reduce float reduction_factor = expf((comp->target - dev_after_gain) * 0.2302585093f); comp->gain = CLAMP(comp->gain * reduction_factor, 0.01f, comp->max_gain); } comp->sample_counter++; comp->last_output = output_sample; return output_sample; }