mirror of
https://github.com/radio95-rnt/fm95.git
synced 2026-02-27 11:33:54 +01:00
qudarature
This commit is contained in:
@@ -37,23 +37,34 @@ void float_array_to_s16le(const float *input, int16_t *output, size_t num_sample
|
||||
}
|
||||
|
||||
#define M_2PI (3.14159265358979323846 * 2.0)
|
||||
#define M_PI_2 (3.14159265358979323846 / 2.0)
|
||||
|
||||
// Track phase continuously to maintain frequency accuracy
|
||||
typedef struct {
|
||||
float phase;
|
||||
float phase_increment;
|
||||
float quadrature_phase;
|
||||
} Oscillator;
|
||||
|
||||
void init_oscillator(Oscillator *osc, float frequency, float sample_rate) {
|
||||
osc->phase = 0.0f;
|
||||
osc->quadrature_phase = M_PI_2; // 90 degrees phase shift
|
||||
osc->phase_increment = (M_2PI * frequency) / sample_rate;
|
||||
}
|
||||
|
||||
float get_next_sample(Oscillator *osc) {
|
||||
float sample = sinf(osc->phase);
|
||||
osc->phase += osc->phase_increment;
|
||||
if (osc->phase >= M_2PI) {
|
||||
osc->phase -= M_2PI;
|
||||
float get_next_sample(Oscillator *osc, int quadrature) {
|
||||
float sample;
|
||||
if (quadrature) {
|
||||
sample = sinf(osc->quadrature_phase);
|
||||
osc->quadrature_phase += osc->phase_increment;
|
||||
if (osc->quadrature_phase >= M_2PI) {
|
||||
osc->quadrature_phase -= M_2PI;
|
||||
}
|
||||
} else {
|
||||
sample = sinf(osc->phase);
|
||||
osc->phase += osc->phase_increment;
|
||||
if (osc->phase >= M_2PI) {
|
||||
osc->phase -= M_2PI;
|
||||
}
|
||||
}
|
||||
return sample;
|
||||
}
|
||||
@@ -174,9 +185,9 @@ int main() {
|
||||
mono_s16le_to_float(input_rds, rds_data, BUFFER_SIZE);
|
||||
|
||||
for (int i = 0; i < BUFFER_SIZE; i++) {
|
||||
float pilot = get_next_sample(&pilot_osc);
|
||||
float stereo_carrier = get_next_sample(&stereo_osc);
|
||||
float rds_carrier = get_next_sample(&rds_osc);
|
||||
float pilot = get_next_sample(&pilot_osc, 0);
|
||||
float stereo_carrier = get_next_sample(&stereo_osc, 0);
|
||||
float rds_carrier = get_next_sample(&rds_osc, 1);
|
||||
|
||||
float mono = (left[i] + right[i]) / 2.0f;
|
||||
float stereo = (left[i] - right[i]) / 2.0f;
|
||||
|
||||
Reference in New Issue
Block a user