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precompute part of dev to dbr
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@@ -2,13 +2,15 @@
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#define BS412_TIME 60
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#define BS412_TIME 60
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#define SQRT19000 180499999.99999997f // (19000 / sqrt(2)) * 19000 / sqrt(2)
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// inline float dbr_to_deviation(float dbr) {
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// inline float dbr_to_deviation(float dbr) {
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// return 19000.0f * sqrtf(pow(10.0, dbr / 10.0));
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// return 19000.0f * sqrtf(pow(10.0, dbr / 10.0));
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// }
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// }
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inline float deviation_to_dbr(float deviation) {
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inline float deviation_to_dbr(float deviation) {
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if (deviation < 1e-6f) return -100.0f;
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if (deviation < 1e-6f) return -100.0f;
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return 10*log10f((deviation*deviation)/((19000.0f / sqrtf(2.0f)) * (19000.0f / sqrtf(2.0f))));
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return 10*log10f((deviation*deviation)/(SQRT19000 * SQRT19000));
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}
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}
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void init_bs412(BS412Compressor* mpx, uint32_t mpx_deviation, float target_power, float attack, float release, uint32_t sample_rate) {
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void init_bs412(BS412Compressor* mpx, uint32_t mpx_deviation, float target_power, float attack, float release, uint32_t sample_rate) {
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