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fm-dx-webserver/web/js/3las/util/3las.websocketclient.js
2024-01-28 21:51:34 +01:00

83 lines
3.4 KiB
JavaScript

/*
WebSocket client is part of 3LAS (Low Latency Live Audio Streaming)
https://github.com/JoJoBond/3LAS
*/
var WebSocketClient = /** @class */ (function () {
function WebSocketClient(logger, uri, errorCallback, connectCallback, dataReadyCallback, disconnectCallback) {
this.Logger = logger;
this.Uri = uri;
// Check callback argument
if (typeof errorCallback !== 'function')
throw new Error('WebSocketClient: ErrorCallback must be specified');
if (typeof connectCallback !== 'function')
throw new Error('WebSocketClient: ConnectCallback must be specified');
if (typeof dataReadyCallback !== 'function')
throw new Error('WebSocketClient: DataReadyCallback must be specified');
if (typeof disconnectCallback !== 'function')
throw new Error('WebSocketClient: DisconnectCallback must be specified');
this.ErrorCallback = errorCallback;
this.ConnectCallback = connectCallback;
this.DataReadyCallback = dataReadyCallback;
this.DisconnectCallback = disconnectCallback;
// Client is not yet connected
this.IsConnected = false;
// Create socket, connect to URI
if (typeof WebSocket !== "undefined")
this.Socket = new WebSocket(this.Uri);
else if (typeof webkitWebSocket !== "undefined")
this.Socket = new webkitWebSocket(this.Uri);
else if (typeof mozWebSocket !== "undefined")
this.Socket = new mozWebSocket(this.Uri);
else
throw new Error('WebSocketClient: Browser does not support "WebSocket".');
this.Socket.binaryType = 'arraybuffer';
this.Socket.addEventListener("open", this.OnOpen.bind(this));
this.Socket.addEventListener("error", this.OnError.bind(this));
this.Socket.addEventListener("close", this.OnClose.bind(this));
this.Socket.addEventListener("message", this.OnMessage.bind(this));
}
Object.defineProperty(WebSocketClient.prototype, "Connected", {
get: function () {
return this.IsConnected;
},
enumerable: false,
configurable: true
});
WebSocketClient.prototype.Send = function (message) {
if (!this.IsConnected)
return;
this.Socket.send(message);
};
// Handle errors
WebSocketClient.prototype.OnError = function (_ev) {
if (this.IsConnected == true)
this.ErrorCallback("Socket fault.");
else
this.ErrorCallback("Could not connect to server.");
};
// Change connetion status once connected
WebSocketClient.prototype.OnOpen = function (_ev) {
if (this.Socket.readyState == 1) {
this.IsConnected = true;
this.ConnectCallback();
}
};
// Change connetion status on disconnect
WebSocketClient.prototype.OnClose = function (_ev) {
if (this.IsConnected == true && (this.Socket.readyState == 2 || this.Socket.readyState == 3)) {
this.IsConnected = false;
this.DisconnectCallback();
}
};
WebSocketClient.prototype.Close = function () {
if (this.Socket) {
this.Socket.close();
}
};
// Handle incomping data
WebSocketClient.prototype.OnMessage = function (ev) {
// Trigger callback
this.DataReadyCallback(ev.data);
};
return WebSocketClient;
}());