const { spawn } = require('child_process'); const config = require('../userconfig.js'); const consoleCmd = require('../console.js'); function enableAudioStream() { var ffmpegCommand; // Specify the command and its arguments const command = 'ffmpeg'; const flags = '-fflags +nobuffer+flush_packets -flags low_delay -rtbufsize 6192 -probesize 64'; const codec = '-acodec pcm_s16le -ar 48000 -ac 2'; const output = '-f s16le -fflags +nobuffer+flush_packets -packetsize 384 -flush_packets 1 -bufsize 960'; // Combine all the settings for the ffmpeg command if (process.platform === 'win32') { // Windows ffmpegCommand = `${flags} -f dshow -i audio="${config.audioDeviceName}" ${codec} ${output} pipe:1 | node stream/3las.server.js -port ${config.audioPort} -samplerate 48000 -channels 2`; } else { // Linux ffmpegCommand = `${flags} -f alsa -i "${config.audioDeviceName}" ${codec} ${output} pipe:1 | node stream/3las.server.js -port ${config.audioPort} -samplerate 48000 -channels 2`; } consoleCmd.logInfo("Launching audio stream on port " + config.audioPort + "."); // Spawn the child process if(config.audioDeviceName.length > 2) { const childProcess = spawn(command, [ffmpegCommand], { shell: true }); // Handle the output of the child process (optional) childProcess.stdout.on('data', (data) => { consoleCmd.logDebug(`stdout: ${data}`); }); childProcess.stderr.on('data', (data) => { consoleCmd.logDebug(`stderr: ${data}`); }); // Handle the child process exit event childProcess.on('close', (code) => { consoleCmd.logDebug(`Child process exited with code ${code}`); }); // You can also listen for the 'error' event in case the process fails to start childProcess.on('error', (err) => { consoleCmd.logError(`Error starting child process: ${err}`); }); } } module.exports = { enableAudioStream }