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https://github.com/KubaPro010/fm-dx-webserver.git
synced 2026-02-26 22:13:53 +01:00
bugfixes / more code cleanup
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@@ -1,29 +1,18 @@
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const { spawn } = require('child_process');
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const consoleCmd = require('../console.js');
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const ffmpeg = require('ffmpeg-static');
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const { configName, serverConfig, configUpdate, configSave } = require('../server_config');
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const { logDebug, logError, logInfo, logWarn } = require('../console');
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const commandExists = require('command-exists-promise');
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// Check if FFmpeg is installed
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commandExists('ffmpeg')
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.then(exists => {
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if (exists) {
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logInfo("An existing installation of ffmpeg found, enabling audio stream.");
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enableAudioStream();
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} else {
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logError("No ffmpeg installation found. Audio stream won't be available.");
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}
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})
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const { logDebug, logError, logInfo, logWarn, logFfmpeg } = require('../console');
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function enableAudioStream() {
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var ffmpegCommand;
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serverConfig.webserver.webserverPort = Number(serverConfig.webserver.webserverPort);
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// Specify the command and its arguments
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const command = 'ffmpeg';
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const command = ffmpeg.replace(/\\/g, '\\\\');
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const flags = `-fflags +nobuffer+flush_packets -flags low_delay -rtbufsize 6192 -probesize 32`;
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const codec = `-acodec pcm_s16le -ar 48000 -ac ${serverConfig.audio.audioChannels}`;
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const output = `-f s16le -fflags +nobuffer+flush_packets -packetsize 384 -flush_packets 1 -bufsize 960`;
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// Combine all the settings for the ffmpeg command
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if (process.platform === 'win32') {
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// Windows
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ffmpegCommand = `${flags} -f dshow -audio_buffer_size 50 -i audio="${serverConfig.audio.audioDevice}" ${codec} ${output} pipe:1 | node server/stream/3las.server.js -port ${serverConfig.webserver.webserverPort + 10} -samplerate 48000 -channels ${serverConfig.audio.audioChannels}`;
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@@ -34,28 +23,27 @@ function enableAudioStream() {
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consoleCmd.logInfo("Using audio device: " + serverConfig.audio.audioDevice);
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consoleCmd.logInfo(`Launching audio stream on internal port ${serverConfig.webserver.webserverPort + 10}.`);
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// Spawn the child process
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// If an audio device is configured, start the stream
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if(serverConfig.audio.audioDevice.length > 2) {
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const childProcess = spawn(command, [ffmpegCommand], { shell: true });
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// Handle the output of the child process (optional)
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childProcess.stdout.on('data', (data) => {
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consoleCmd.logFfmpeg(`stdout: ${data}`);
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logFfmpeg(`stdout: ${data}`);
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});
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childProcess.stderr.on('data', (data) => {
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consoleCmd.logFfmpeg(`stderr: ${data}`);
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logFfmpeg(`stderr: ${data}`);
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});
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// Handle the child process exit event
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childProcess.on('close', (code) => {
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consoleCmd.logFfmpeg(`Child process exited with code ${code}`);
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logFfmpeg(`Child process exited with code ${code}`);
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});
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// You can also listen for the 'error' event in case the process fails to start
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childProcess.on('error', (err) => {
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consoleCmd.logFfmpeg(`Error starting child process: ${err}`);
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logFfmpeg(`Error starting child process: ${err}`);
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});
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}
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}
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}
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enableAudioStream();
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