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5 pixels too wide? also cleaned up tft_espi further and readded comic font
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@@ -811,10 +811,8 @@ class TFT_eSPI : public Print { friend class TFT_eSprite; // Sprite class has ac
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// id = 0: reserved - may be used in future to reset all attributes to a default state
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// id = 1: Turn on (a=true) or off (a=false) GLCD cp437 font character error correction
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// id = 2: Turn on (a=true) or off (a=false) UTF8 decoding
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// id = 3: Enable or disable use of ESP32 PSRAM (if available)
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#define CP437_SWITCH 1
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#define UTF8_SWITCH 2
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#define PSRAM_ENABLE 3
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void setAttribute(uint8_t id = 0, uint8_t a = 0); // Set attribute value
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uint8_t getAttribute(uint8_t id = 0); // Get attribute value
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@@ -945,7 +943,6 @@ uint8_t spi_write_speed; // SPI write speed
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// User sketch manages these via set/getAttribute()
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bool _cp437; // If set, use correct CP437 charset (default is OFF)
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bool _utf8; // If set, use UTF-8 decoder in print stream 'write()' function (default ON)
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bool _psram_enable; // Enable PSRAM use for library functions (TBD) and Sprites
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uint32_t _lastColor; // Buffered value of last colour used
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